Thursday 27 August 2020

Registration for Online Class on Maya Modelling and Texturing Taj Mehal

This is Course registration for Online Class on High Rez Modelling and Texturing of Taj Mahal in Maya 2018. Course will begin from Sunday 30 August, 12:00Noon. In this course We will Model a High resolution Model of Taj Mahal, and Complete it with Texturing. During this course we will use Many of Maya's Polygon and NURBS Curve-Surface modelling tools to create a high quality complete model of Taj Mahal. In this course you will learn various tools and techniques of Modelling a Architectural Building in Maya 2018. 


Course: Modelling and Texturing of Taj Mahal

Level : Intermediate Level

What you Will Learn: Architectural Modelling with Polygon Tools and NURBS Curve-Surface Modelling Tools. Architectural Texturing, UV Unwrapping. 

Start Date: Sunday, 30th August, from 12:00pm , 

Duration: Approximately 1 Week. 

Mode: Online Class using Zoom or Google Meet, with one to one interaction and problem solving, discussions.

Course Fees: for Pakistani Students PKR.1500/-, for International Students  USD. $12/- 

Instruction Medium: URDU/Hindi


Payment Mode: PayPal Zeeshan Academy  (link: paypal.me/zeeshanacademy)

Easypaisa: 03332606630

Wire: Zeeshan Bhatti (IBAN = PK76TMFB0000000050044761)


COURSE ONLINE LINK WILL BE SHARED VIA WHATSAPP before class.

 

Register here: https://forms.gle/GBtZrEdL819aQTKUA


Before Filling the Form Make sure you have paid Course fees.


Click link below to join my WhatsApp group for general MAYA discussion.

https://chat.whatsapp.com/JTGpYgvDvtoEL2TYCLObyr

 

Friday 23 March 2018

Advance Animation and 3D Movie Making Course



    Maya Online Training Course ;
    Advance Animation and 3D Movie Making Course

    Course Description

    In this course we would learn how to make a 3D animated Movie using Autodesk Maya. This is professional advance level course which would teach specifically how to make a 3D movie from start, the process and steps required till the final composition. This series will not involve basics of anything, but will deal with advance technical stuff, and I would assume you already know all the basics of modelling, texturing, and animation etc.

     

    Course Outline

    1. Introduction to 3D Animation Pipeline
    2. Story, Script, Dialogs
    3. Art Work and Project Setup, Story boarding
    4. Modelling
      1. Characters
      2. Location
      3. Primary Props
      4. Secondary Props
    5. Texturing and Shading
      1. UV Unwrapping
      2. File Textures, Bump, Shine and Reflection
      3. Photoshop Texture paining
    6. Rigging and Control setup
    7. Face Rigging
    8. MEL Scripting for efficiency
    9. Testing Rig, Creating test shots, promo
    10. Setting up scene, shots
      1. Location setup,
      2. Character setup
      3. Camera Setup
      4. Shot wise breakdown of each scene
    11. Animation of each scene,
      1. Locking Poses, Blocking Poses,
      2. Animating Each Shot
      3. Adding In-betweens
      4. Importing Sound for Facial Animation
      5. Animating Camera
      6. Lip synch, Face and Expressions
      7. Fine tuning the animation
    12. Lighting the Locations
    13. Play blast each shot
      1. Create a test play blast video
      2. Composting Play blast
    14. Final Rendering
    15. Adobe Premiere Video Editing
      1. Importing Maya Rendered Shots
      2. Composing shots and Sounds
      3. Adding title and Credits
      4. Color Correction and Effects


    Level  :  Advance
    Duration: 2-3 Months
    Weekly Skype Session for Discussion and feedback
    Further daily update and discussion via WhatsApp

    Charges: Paid Course. Contact via WhatsApp for details and Course Fees.
    Advance Payment via bank transfer.
     
    For further details contact
    Trainer: Dr. Zeeshan Bhatti
    Cell #+92333 2606630   (WhatsApp only)

Monday 16 January 2017

List of Topics for Final Year Project 2017




(https://sites.google.com/site/magicrgroup/)

List of Topics for Final Year Project 2017

By: Dr. Zeeshan Bhatti
Following is a list of proposed topics for final year students to undertake as their Final Year Projects. These topics are general ideas and can be further enhanced or modified as per student’s expertise. The project will be assigned on First come bases and I will be supervising only 08 projects in morning and 04 projects in evening. Please do not steal these ideas without my permission.

3D Animation

     Note: These projects use Autodesk Maya software, however they can also be implemented using other 3D software’s like 3Ds Max or Blender.
1.    3D Animated movie based on Famous play of AINAK-WALA -JIN. Creating a short story, modelling the character and doing the animation using MAYA. 
2.    3D Animated movie from School books, for example Alif-Lela, Alladin, or your own story.
3.    Animated clips in MAYA showcasing the Ethics and Manners In Islam.
4.    3D Animated Teaching of Holy Prophet for children's (Android App)
1.    Dua of Entering House,
2.    Saying Salam when you meet someone
3.    Dua of Entering Room
4.    Dua of Entering Washroom,
5.    Dua Before Eating food
6.    Dua before Sleeping
7.    Dua When you wake up
5.    3D Animation of          (Android App)
    • Stories, principles, teaching from the Hadith or Sunnah of Prophet Muhammad.
    • Animation showing Mafhoom of Hadith, 
      1. Drinking Water
      2. Behaving with Parents
      3. How to behave with Teachers, Neighbours, Brother,
      4. How to talk to elders.
etc
    • Story from Quran.
    • A story from Qasusul-Ambia
6.    Animated Movie using MAYA based on any Fiction based Story.
7.    Stop-Motion based animated short Movie.
8.    Sign-Language Text to Animating for communication Deaf & Dumb People (Android Based).

Virtual Reality Applications for Android  

These are 3D Virtual Tours that use VR-Headset to run. These projects will involve developing an actual 3D version of a designated location or historic place. Then import that model in UNITY game engine for VR-headset based interactive and navigation control. The final version will be an app that is running on Android.
1.    Real-time – Interactive VR headset based Virtual tour of Moen-Jo-Daro with Past and Present environment: using Unity and MAYA.
 Interactive Virtual Reality based Past and Present 3D Tour of
a.    Mithi, kot-Digi,
b.    NouKot Qilo,
c.     MoenJoDaro
d.    IICT
2.    Virtual Reality based Tour/Training  of Performing Hajj.
3.    Virtual Reality based Tour / Training of Performing Umrah.

Augmented Reality for Android

1.    Augmented Reality based Learning tool for Kids.
2.    Augmented Reality based real-time Game in Unity

Game Development

These projects involve developing a 3D game using game engines like UNITY, FPS Creator or UNReal. These game engines require basic understanding of Graphics, 3D model and animation, along with Scripting or programming skills. The Project will involve developing of 3D models and locations, basic animation of characters using Autodesk Maya.  
1.    Development of strategy based FPS educational game for kids learning.
2.    Development of 3D Game ‘Battle of University of Sindh’ using UNITY 3D.
3.    Development of Android Mobile Game ‘Rickshaw Rage’ – a Rickshaw racing game
4.    AI based LUDO game with NPC for Android.
5.    2D coin collection game for Android.
6.    An 2D Game to teach Islamic principles in an interactive manner, using Q&A or MCQ
7.    3D runner Game collecting plastic bottles and papers, and throwing them in appropriate dustbins.

For Further details please feel free to Contact me during office hours


Dr. Zeeshan Bhatti
Assistant Professor


Friday 26 August 2016

Computer Graphics- Course Contents

Computer Graphics - COURSE SPECIFICATION

Course Title: Computer Graphics
Course Code: ITEC 612-613
Degree Program: BS (Information Technology) P-IV (7th Semester)
Course rating: 2 credit hours (Theory) and 1 credit hour (Practical)
Pre-requisites: Programming Fundamentals

Lecturer: Dr. Zeeshan Bhatti 

Course Objectives:
Introduction to Computer Graphics; display memory; generation of points, vectors, shapes,
objects, etc.; raster and geometric graphics; interactive and passive graphics; graphics
peripherals; analog and digital images and analog/digital conversion; mathematics of 2-D and
3-D transformations; applications in animation, computer aided design and instruction;
hypertext and multimedia; dialog design; user-interface.

Syllabus Outline:
Overview of the graphics process: Computer Graphics Basics, Applications of graphics,
Interactive graphics programming, graph plotting, windows and clipping, and segmentation.
Graphics hardware: Output Devices, Input Devices, Processing Devices
Fundamental algorithms: Line Drawing Algorithms, Programming raster display systems,
panning and zooming, Raster algorithms and software, scan-Converting lines, characters and
circles, Region filling and clipping, rendering, shading, colour and animation.
2D and 3D geometric transformations: Scaling, Rotation, other basic transformations
Two dimensional viewing: viewing pipeline, clipping, and windowing.
Three dimensional viewing: viewing pipeline, viewing parameters, projections, viewing
transformations, clipping, visible surface detection, 3D to 2D projections and camera
transformation
Parametric curves and surfaces: Bezier, B-Spline, Curve and surface design
Introduction to illumination models and surface rendering
Animation techniques: tweening, double buffering, scene graph manipulation.

Learning Material/References:

  •  Computer Graphics, Principles and Practice, J. D. Foley, A. van Dam, S. K. Feiner and J F. Hughes, Addison-Wesley
  •  Computer Graphics, F.S.Hill, Maxwell MacMillan
  •  Computer Graphics with OpenGL, 3rd Edition, Hearn and Baker, Pearson Prentice Hall
Textbook:  Computer Graphics: Principles and Practice in C by J. D. Foley, A. Van Dam, S. K. Feiner, J. F. Hughes Hardcover, 1200 pages, Addison-Wesley Pub Co; 2nd edition
ISBN: 0201848406.


OpenGL:  OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2,
by M. Woo, J. Neider, T. Davis, D. Shreiner, OpenGL Architecture Review
Board. Paperback, 784 pages, Addison-Wesley Pub Co; 3rd edition,
ISBN: 0201604582.

Suggested: Mathematics for 3D Game Programming & Computer Graphics,
by Eric Lengyel.
Hardcover, 400 pages, Charles River Media,
ISBN: 1584500379.
Grading Criteria:
Grading criteria are prerogative of the instructor and are as follows, unless otherwise noted:
Percent Component
30% Assignment
20% Mid-Term Exam
25% Final Exam
25% Final Project

Saturday 20 August 2016

Courses at ZAcademy

Courses offered at

Zeeshan Academy
Zeeshan Academy is determined to provide and train students with professional courses in the field of Multimedia Animation and Graphics. 

Java application Development at Zeeshan Academy
Graphics Designing at Zeeshan Academy 

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