Tuesday 19 April 2016

Computer Graphics- Lab Project 4 : 2D Transformation


Computer Graphics (ITEC-613)

Lab Project 4 : 2D Transformation

BSIT P-IV
By: Dr. Zeeshan Bhatti


Task 1: Search and write how Matrices are used in Matlab and in CPP or JAVA. How to Solve simple Matrices using these programming languages.

Programming Task: Write code to Solve 2D Transformation using any programming language. Write code to solve Translation, Rotation, Scaling, and Shear.

Download the Lab Handout: https://www.scribd.com/doc/309742677/Computer-Graphics-Lab-Project-4-2D-Transformation

Task 2: Write a program to implement 2D Scaling

Coding:
#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>
int x1,y1,x2,y2,x3,y3,mx,my;
void draw();
void scale();
void main()
{
int gd=DETECT,gm;
int c;
initgraph(&gd,&gm," ");
printf("Enter the 1st point for the triangle:");
scanf("%d%d",&x1,&y1);
printf("Enter the 2nd point for the triangle:");
scanf("%d%d",&x2,&y2);
printf("Enter the 3rd point for the triangle:");
scanf("%d%d",&x3,&y3);
draw();
scale();
}
void draw()
{
line(x1,y1,x2,y2);
line(x2,y2,x3,y3);
line(x3,y3,x1,y1);
}
void scale()
{
int x,y,a1,a2,a3,b1,b2,b3;
int mx,my;
printf("Enter the scalling coordinates");
scanf("%d%d",&x,&y);
mx=(x1+x2+x3)/3;
my=(y1+y2+y3)/3;
cleardevice();
a1=mx+(x1-mx)*x;
b1=my+(y1-my)*y;
a2=mx+(x2-mx)*x;
b2=my+(y2-my)*y;
a3=mx+(x3-mx)*x;
b3=my+(y3-my)*y;
line(a1,b1,a2,b2);
line(a2,b2,a3,b3);
line(a3,b3,a1,b1);
draw();
getch();
}


Task 3: Write a program to implement 2D Rotation



Coding:
include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>
void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3);
void Rotate(int x1,int y1,int x2,int y2,int x3,int y3);
void main()
{
int gd=DETECT,gm;
int x1,y1,x2,y2,x3,y3;
initgraph(&gd,&gm," ");
printf("Enter the 1st point for the triangle:");
scanf("%d%d",&x1,&y1);
printf("Enter the 2nd point for the triangle:");
scanf("%d%d",&x2,&y2);
printf("Enter the 3rd point for the triangle:");
scanf("%d%d",&x3,&y3);
TriAngle(x1,y1,x2,y2,x3,y3);
getch();
cleardevice();
Rotate(x1,y1,x2,y2,x3,y3);
setcolor(1);
TriAngle(x1,y1,x2,y2,x3,y3);
getch();
}
void TriAngle(int x1,int y1,int x2,int y2,int x3,int y3)
{
line(x1,y1,x2,y2);
line(x2,y2,x3,y3);
line(x3,y3,x1,y1);
}
void Rotate(int x1,int y1,int x2,int y2,int x3,int y3)
{
int x,y,a1,b1,a2,b2,a3,b3,p=x2,q=y2;
float Angle;
printf("Enter the angle for rotation:");
scanf("%f",&Angle);
cleardevice();
Angle=(Angle*3.14)/180;
a1=p+(x1-p)*cos(Angle)-(y1-q)*sin(Angle);
b1=q+(x1-p)*sin(Angle)+(y1-q)*cos(Angle);
a2=p+(x2-p)*cos(Angle)-(y2-q)*sin(Angle);
b2=q+(x2-p)*sin(Angle)+(y2-q)*cos(Angle);
a3=p+(x3-p)*cos(Angle)-(y3-q)*sin(Angle);
b3=q+(x3-p)*sin(Angle)+(y3-q)*cos(Angle);
printf("Rotate");
TriAngle(a1,b1,a2,b2,a3,b3);
}



Task 4: Write a program to implement 2D Translation Triangle Program 


 Coding:


#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<process.h>
#include<math.h>
int x1,y1,x2,y2,x3,y3,mx,my;
void draw();
void tri();
void main()
{
int gd=DETECT,gm;
int c;
initgraph(&gd,&gm,"d:\\tc\\bgi ");
printf("Enter the 1st point for the triangle:");
scanf("%d%d",&x1,&y1);
printf("Enter the 2nd point for the triangle:");
scanf("%d%d",&x2,&y2);
printf("Enter the 3rd point for the triangle:");
scanf("%d%d",&x3,&y3);
cleardevice();
draw();
getch();
tri();
getch();
}
void draw()
{
line(x1,y1,x2,y2);
line(x2,y2,x3,y3);
line(x3,y3,x1,y1);
}
void tri()
{
int x,y,a1,a2,a3,b1,b2,b3;
printf("Enter the Transaction coordinates");
scanf("%d%d",&x,&y);
cleardevice();
a1=x1+x;
b1=y1+y;
a2=x2+x;
b2=y2+y;
a3=x3+x;
b3=y3+y;
line(a1,b1,a2,b2);
line(a2,b2,a3,b3);
line(a3,b3,a1,b1);
}




 Task 5: 2D Translation Using Matlab


%Simple demo of 2D Translation in dx,dy in MATLAB

dx = 3; % set translation values
dy = 2;

% create a simple box to draw and manipulate
% row 1 is x coords row 2 is y coords

pts = [1 1 4 4 1;1 4 4 1 1];
[n m] = size(pts);
% Plot box

figure(1)
plot(pts(1,1:end),pts(2,1:end),'b*-');
axis([0 5 0 5])
shg

% create a 2D Translation in dx, dy NEED TO MAKE A HOMOGENEOUS COORDS matrix

trans = [1 0 dx;0 1 dy; 0 0 1];

% Do Translation

% Make PTS HOMOGENEOUS

homogeneous_pts = [pts; ones(1,5)];

%Translate

trans_pts = trans*homogeneous_pts;

% Plot Translated box
% just extract out X and Y points to plot ignore third dimension

hold on
plot(trans_pts(1,1:end),trans_pts(2,1:end),'r*-');

axis([0 10 0 10]);

 

Task 6: 2D Rotation Using Matlab

%Simple demo of 2D rotation in MATLAB

% create a simple box to draw and manipulate
% row 1 is x coords row 2 is y coords

pts = [1 1 4 4 1;1 4 4 1 1];

% Plot box

figure(1)
plot(pts(1,1:end),pts(2,1:end),'b*-');
axis([0 5 0 5])
shg

% create a 2D rotation matrix

rot = [cos_deg(30) sin_deg(30);-sin_deg(30) cos_deg(30)]

% Do Rotation
rot_pts = rot*pts

% Plot Rotated box

hold on
plot(rot_pts(1,1:end),rot_pts(2,1:end),'r*-');

axis([-8 8 -8 8]);


Task 7: 2D Shear using Matlab

% shear_demo_2D.m
close all
clear all

%Simple demo of 2D Shear in X in MATLAB

k = 3; % shear factor

% create a simple box to draw and manipulate
% row 1 is x coords row 2 is y coords

pts = [1 1 4 4 1;1 4 4 1 1];

% Plot box

figure(1)
plot(pts(1,1:end),pts(2,1:end),'b*-');
axis([0 5 0 5])
shg

% create a 2D Shear in X matrix

shear = [1 k;0 1]

% Do Shear
shear_pts = shear*pts;

% Plot Sheared box

hold on
plot(shear_pts(1,1:end),shear_pts(2,1:end),'r*-');

axis([0 20 0 5]);

 

 

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