Sunday, 31 January 2016

Processors That Work Like Brains Will Accelerate Artificial Intelligence | MIT Technology Review

Processors That Work Like Brains Will Accelerate Artificial Intelligence | MIT Technology Review:


Microchips modeled on the brain may excel at tasks that baffle today’s computers.

Source (https://www.technologyreview.com/s/522476/thinking-in-silicon)

Picture a person reading these words on a laptop in a coffee shop. The machine made of metal, plastic, and silicon consumes about 50 watts of power as it translates bits of information—a long string of 1s and 0s—into a pattern of dots on a screen. Meanwhile, inside that person’s skull, a gooey clump of proteins, salt, and water uses a fraction of that power not only to recognize those patterns as letters, words, and sentences but to recognize the song playing on the radio.




microchips on brainsThis computer chip, made by IBM in 2011, features components that serve as 256 neurons and 262,144 synapses.

Computers are incredibly inefficient at lots of tasks that are easy for even the simplest brains, such as recognizing images and navigating in unfamiliar spaces. Machines found in research labs or vast data centers can perform such tasks, but they are huge and energy-hungry, and they need specialized programming. Google recently made headlines with software that can reliably recognize cats and human faces in video clips, but this achievement required no fewer than 16,000 powerful processors.
A new breed of computer chips that operate more like the brain may be about to narrow the gulf between artificial and natural computation—between circuits that crunch through logical operations at blistering speed and a mechanism honed by evolution to process and act on sensory input from the real world. Advances in neuroscience and chip technology have made it practical to build devices that, on a small scale at least, process data the way a mammalian brain does. These “neuromorphic” chips may be the missing piece of many promising but unfinished projects in artificial intelligence, such as cars that drive themselves reliably in all conditions, and smartphones that act as competent conversational assistants.

“Modern computers are inherited from calculators, good for crunching numbers,” says Dharmendra Modha, a senior researcher at IBM Research in Almaden, California. “Brains evolved in the real world.” Modha leads one of two groups that have built computer chips with a basic architecture copied from the mammalian brain under a $100 million project called Synapse, funded by the Pentagon’s Defense Advanced Research Projects Agency.
The prototypes have already shown early sparks of intelligence, processing images very efficiently and gaining new skills in a way that resembles biological learning. IBM has created tools to let software engineers program these brain-inspired chips; the other prototype, at HRL Laboratories in Malibu, California, will soon be installed inside a tiny robotic aircraft, from which it will learn to recognize its surroundings.

microchips on brains


Read Full Article at (https://www.technologyreview.com/s/522476/thinking-in-silicon/)

Saturday, 30 January 2016

HEC Announces Overseas Scholarships

HEC Announces Overseas Scholarships 

Visit and check HEC website for more details and apply for MS and PHD.


Links for some eBook

E-links for some eBooks 

Assalamualaikum brothers and sisters, I would like to inform 4 books that are use for IICT this semester.
Here they are:

1.Introduction to Software Engineering :
A practitioner's approach, Roger S. Pressman, 8th edition. Published by: Mc GrawHill.

2.Introduction to Java Programming :
Brief Version, (10th Global Edition), Y. Daniel Liang, Armstrong State University. 

3.Elementary Statistics (???) and Probabillty and Statistics :
Ementary Statistics by Alan G. Bluman; 
9th edition,
the publisher is McGraw-Hill.

4.Introduction to Computer Organization :
Computer Organization and Architecture: Designing for Performance 
by William Stallings, 10th edition.

And hereby I attach 6 books:

1. CSC 1501, same book, 7th edition(older edition),
2. CSC 1103, same edition, but comprehensive version, not brief,
3. CSC 1706, same book, 8th edition(older edition),
4. CSC 1401, same book, 9th edition(older edition),
5. Elements of Programming subject(EOP): first book of C++, 4th edition,
6. Discrete Maths: Disrete Mathematical Structure, 5th edition, kolman busby ross.

https://drive.google.com/folderview?id=0B17xxLPPiGkiNGZEZEJWUW5XQjg&usp=sharing

Perhaps if you have the earlier edition of this or other IICT ebooks, please share. Hopefully this information will help you guys :)

Monday, 25 January 2016

The megapixel count on your camera doesn't matter


The megapixel count on your camera doesn't matter


Megapixels don't matter anymore.
But to look at most phone or camera ads you'd think they're the most important stat in the world.
A megapixel is a measure of resolution: 1 million pixels. Pretty much every camera on the market today has several times that. If you're reading this on an HD screen, you're seeing about 2 megapixels. If you're reading this on a top-of-the-line 4k screen, you're seeing a little more than 8 megapixels.
It only takes about 7 megapixels to print a nice big photo for your mantle. Got 10 megapixels? You can print a photo across the top of a page in "National Geographic". Every major smartphone on the market meets at least that standard, let alone any mediocre point-and-shoot camera.
Here's an image shot on my 12-megapixel Nikon D700, a DSLR with just the resolution of an iPhone 6:
There are differences in the lenses on each camera. But can you spot any difference in quality? I can't. If anything, super-high-megapixel cameras perform worse in some situations than low-megapixel models. They tend to show more grain in low light and emphasize motion blur and focus errors.
In fact, both cameras produce photos so large that I had to shrink them in order to make them fit on this web page.
There are only a few occasions when you actually need super-high-resolution photos:
  • If you shoot covers and two-page spreads for glossy print magazines (and even then anything over 16 megapixels should do fine).
  • If you plan on sending your photos to professional printing houses for large (think 2 feet to a side), expensive, high-quality prints you might want 24 megapixels.
  • If you're a professional fashion photographer, or someone else who shoots images designed to look beautiful plastered life-size on the walls of boutiques then 30+ megapixels may be right for you.
One terrible reason to buy (or manufacture) a high-resolution camera is "digital zoom." Digital zoom isn't a thing. Let me say that louder: DIGITAL ZOOM ISN'T A THING. It's a way of cropping your photo in camera that just gives you a low-quality, weirdly compressed version of what you'd see if you got up and walked closer to your subject. A 6-megapixel chunk of a 18-megapixel sensor won't look anywhere near as nice as an image taken on a 6-megapixel sensor.
All of which begs the question: why does this 41-megapixel smartphonephone exist?

Saturday, 23 January 2016

Job Opportunities in UAE

Job Opportunities in UAE


1) Walk-in Interview: For a reputable Telecom Company on 26th January and 27th January between 9:30am and 3:00pm for Telesales Agents: Graduates with 1 year telecom experience. Walk in for interview or send CV to: hr@citifortune.com / 04-2593767. Office location: Citifortune International Marketing, #407, Al Nahda Tower 2, Opposite Al Salam High School, Behind NMC Hospital Lane, Dubai 

2) Sales Executive   with computer and accounts knowledge, required for a tradingCompany Email: moonstarumbrella@gmail.com

3) Outdoor Sales Executive, with 2 to 3 years experience in selling window films (design film and heat control films) for external glazing and internal glass partitions. He must have valid UAE Driving license. Email: info@royalblinds.com 

4) Sales Executive - Perfumes (Indoor). . Fluency in English and Arabic is mandatory. UAE experience is preferred. Please email CV to:msinankp7@gmail.com 

5) Sales Exec., M/F, required for an advertisingCompany 055-1391595/ Email: nabaduae@gmail.com 

6) JAFZA company Outdoor Sales Executive (Male) Electrical Engineer / diploma holder, with GCC driving licence and marketing experience. Age limit 35 years. Email CV with Ref. OSE to:hrmshakint@gmail.com

Thursday, 21 January 2016

Final Year Project Presentation (ppt) Template

Final Year Project Viva/Presentation (ppt) Template


This is a PowerPoint Presentation Template file, provided just as a guideline for the Final Year Projects Presentation and Viva. Students may use this PowerPoint Template file to prepare their final project presentation.
NOTE: This is just for guideline and Students are encouraged to contact their supervisor for the content of their presentation. Students are allowed to change and modify this template as per their own project requirement and needs. 

The list of projects in each discipline with project ID and time of viva will be uploaded on official IICT website. Please check the list for your project ID and time of viva. 

Each Group will be given maximum of 15 minutes to present their work, after which Q&A session will begin. Each group member has to present and explain their part in the project. 

Wednesday, 20 January 2016

Scholarship opportunities and resources

Scholarship opportunities and resources 
Please share these scholarship opportunities within your networks

1. Australia Award Scholarship (http://australiaawardsindo.or.id)
2. LPDP Scholarsh hip (http://www.beasiswalpdp.org/index.html)
3. DIKTI Scholarship a. Dalam Negeri (http://www.beasiswa.dikti.go.id/dn/)b. Luar Negeri (http://beasiswa.dikti.go.id/ln/)
4. Turkey Government Scholarship (http://www.turkiyeburslari.gov.tr/index.php/en)
5. General Cultural Scholarship India (http://www.iccrindia.net/gereralscheme.html)
6. USA Government Scholarship a. (http://www.aminef.or.id/index.php)b. (http://www.iief.or.id)
7. Netherland Government Scholarship (http://www.nesoindonesia.or.id/beasiswa)
8. Korean Government Scholarship (http://www.niied.go.kr/eng/contents.do…)
9. Belgium Government Scholarship (http://www.vliruos.be/4273.aspx)
10. Israel ... ... xxx
11. Sciences Po France (http://formation.sciences-po.fr/…/the-emile-boutmy-scholars…)
12. Utrecht University Netherland (http://www.uu.nl/…/grantsandscholarships/Pages/utrechtexcel…)
13. Prasetya Mulya Business School Indonesia (http://www.pmbs.ac.id/s2/scholarship.php?lang=ENG)
14. Brunei Darussalam Government Scholarship (http://www.mofat.gov.bn/index.php/announcement)
15. Monbugakusho Scholarship Japan (http://www.id.emb-japan.go.jp/sch.html)
16. Paramadina University Master Fellowship Indonesia (https://gradschool.paramadina.ac.id/…/paramadina-medco-fell…)
17. PPM School of Management Indonesia (http://ppm-manajemen.ac.id/beasiswa-penuh-s2-mm-reguler/)
18. University of Twente Netherland (http://www.utwente.nl/internationa…/scholarshipsandgrants/…/)
19. Sweden Government Scholarship (http://www.studyinsweden.se/Scholarships/)
20. Chinese Government Scholarship (http://www.csc.edu.cn/laihua/scholarshipdetailen.aspx…)
21. Taiwan Government Scholarship (http://www.studyintaiwan.org/taiwan_scholarships.html)
22. United Kingdom Government SCholarship (http://www.chevening.org/indonesia/)
23. Panasonic Scholarship Japan (http://panasonic.net/citizensh…/scholarships

Tuesday, 19 January 2016

Computer Graphics Lecture 1 Introduction to CG

Introduction to Computer Graphics 

Chapter -1


Course overview:  Introduction to Computer Graphics; display memory; generation of points, vectors, shapes, objects, etc.; raster and geometric graphics; interactive and passive graphics; graphics peripherals; analog and digital images and analog/digital conversion; mathematics of 2-D and 3-D transformations; applications in animation, computer aided design and instruction; hypertext and multimedia; dialog design; user-interface. 

This chapter introduces computer graphics quite broadly and from several perspectives: its applications, the various fields that are involved in the study of graphics, some of the tools that make the images produced by graphics so effective, some numbers to help you understand the scales at which computer graphics works, and the elementary ideas required to write your first graphics program.
 
Lecture Outline:
  •  Why Study 3D Computer Graphics
  • Applications
  • The Visual Science
  • 3D Graphics Pipeline
  • Geometric Modelling
  • Curves Modelling
  • Animation
  • Rendering
  • Viewing Transformation Pipeline
  • 2D Transformation
  • Color Theory
  • Illumination Models and Shading


Artificial Intelligence - Chapter 1 - Introduction to AI

Artificial Intelligence -  Chapter 1 -  Introduction to AI

"In which we try to explain why we consider artificial intelligence to be a subject
most worthy of study, and in which we try to decide what exactly it is, this being a good thing to decide before embarking.
"

We call ourselves Homo sapiens—man the wise—because our intelligence is so important to us. For thousands of years, we have tried to understand how we think; that is, how a mere handful of matter can perceive, understand, predict, and manipulate a world far larger and more complicated than itself. The field of artificial intelligence, or AI, goes further still: it attempts not just to understand but also to build intelligent entities.

AI is one of the newest fields in science and engineering. Work started in earnest soon after World War II, and the name itself was coined in 1956. Along with molecular biology, AI is regularly cited as the “field I would most like to be in” by scientists in other disciplines.

A student in physics might reasonably feel that all the good ideas have already been taken by Galileo, Newton, Einstein, and the rest. AI, on the other hand, still has openings for several full-time Einsteins and Edisons. AI currently encompasses a huge variety of subfields, ranging from the general (learning and perception) to the specific, such as playing chess, proving mathematical theorems, writing poetry, driving a car on a crowded street, and diagnosing diseases. AI is relevant to any intellectual task; it is truly a universal field.

Course overview:  The objective of this course is to convey the basic issues in artificial intelligence and computer vision and major approaches that address them.
AI course will involve foundations of symbolic intelligent systems. Agents, search, problem solving, logic, representation, reasoning, symbolic programming, and robotics.

Lecturer Contents

- Why Study AI
- Turing Test
- Total Turing Test
- What Tasks are Required in AI
- Human Thinking
- Thinking Rationally
- Acting Rationally
- How to Achieve AI
- Branches of AI
- Major Issues of AI


AI Course Overview

Wednesday, 13 January 2016

Artificial Intelligence-Course Content

Artificial Intelligence - COURSE SPECIFICATIONp

Course Title: Artificial Intelligence & Computer Vision
Course Code: SENG-620
Degree Program: BS (Software Engineering) P-IV (1st Semester)
Course rating: 3 credit hours
Pre-requisites: Programming Fundamentals, Data Structures, Mathematics

Lecturer : Dr. Zeeshan Bhatti

Course Objectives:
The objective of this course is to convey the basic issues in artificial intelligence and
computer vision and major approaches that address them.

Syllabus Outline:
Introduction: Artificial Intelligence definition, Introductory study of AI techniques, Problems
and problem spaces production systems, Characteristics, Heuristics. Background, History of
Computer Vision, Images, Representation and Elements of Processing.

Problem Solving Methods: Forward and backward reasoning, Problem trees problem Graphs,
Generate and test hill climbing, Search methods, Problem reduction, Constraint Satisfaction.
Mean ends analysis, Game-playing, Min- max algorithm, Alpha_ beta Heuristics.

Knowledge Representation (Logic & Structured): Representing facts in logic, Predicate logic,
Resolution unification, Question answering, non monotonic reasoning, Statistical and
probabilistic reasoning. Declarative representation, Semantic nets, Frames, Scripts, Procedural
representation.

Problem Solving: Systems planning, System organization, Expert systems, Case studies,
Introduction to Neural networks.

Natural Language Processing: Natural language understanding: Problems in understanding
natural language, syntactic Analysis, Semantic analysis, Understanding multiple sentences,
Language generation, Machine translation.

Computer Vision And Learning: Perception, Techniques used in solving perceptual problems,
Constraint Satisfaction, Waltz algorithms, Learning – random learning and Natural nets, Rote
learning, Learning by parameter adjustment, Concept learning by teaching, Learning through
examples, Learning through mistakes, Learning by analogy, Skill acquisition.

LISP & PROLOG: Introduction to LISP, S-expression, Functions, Function definition,
Recursion, loop Statements, simple programs, Introduction to PROLOG, Facts, Rules,
Variables, Satisfying goals, Lists, Recursive search, Mapping, Backtracking and cut, Simple
programs.

Learning Material/References
* Artificial Intelligence: A Modern Approach., 3rd Edition, by S. Russell and P. Norvig,  Prentice-Hall, 2003.  
* Computer Vision : A Modern Approach, D. Forsyth and J. Ponce, Prentice-Hall, 2001 

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