Introduction to Computer Graphics
Chapter -1
Course
overview: Introduction to Computer Graphics;
display memory; generation of points, vectors, shapes, objects, etc.; raster
and geometric graphics; interactive and passive graphics; graphics peripherals;
analog
and digital images and analog/digital conversion; mathematics of
2-D and 3-D transformations; applications in animation, computer aided design
and instruction; hypertext and multimedia; dialog design; user-interface.
This chapter introduces computer graphics quite broadly and from several perspectives: its applications, the various fields that are involved in the study of graphics, some of the tools that make the images produced by graphics so effective, some numbers to help you understand the scales at which computer graphics works, and the elementary ideas required to write your first graphics program.
- Why Study 3D Computer Graphics
- Applications
- The Visual Science
- 3D Graphics Pipeline
- Geometric Modelling
- Curves Modelling
- Animation
- Rendering
- Viewing Transformation Pipeline
- 2D Transformation
- Color Theory
- Illumination Models and Shading
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