Tuesday, 19 January 2016

Computer Graphics Lecture 1 Introduction to CG

Introduction to Computer Graphics 

Chapter -1


Course overview:  Introduction to Computer Graphics; display memory; generation of points, vectors, shapes, objects, etc.; raster and geometric graphics; interactive and passive graphics; graphics peripherals; analog and digital images and analog/digital conversion; mathematics of 2-D and 3-D transformations; applications in animation, computer aided design and instruction; hypertext and multimedia; dialog design; user-interface. 

This chapter introduces computer graphics quite broadly and from several perspectives: its applications, the various fields that are involved in the study of graphics, some of the tools that make the images produced by graphics so effective, some numbers to help you understand the scales at which computer graphics works, and the elementary ideas required to write your first graphics program.
 
Lecture Outline:
  •  Why Study 3D Computer Graphics
  • Applications
  • The Visual Science
  • 3D Graphics Pipeline
  • Geometric Modelling
  • Curves Modelling
  • Animation
  • Rendering
  • Viewing Transformation Pipeline
  • 2D Transformation
  • Color Theory
  • Illumination Models and Shading


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