Monday, 29 February 2016
Computer Graphics Chapter 2: The Art and Science of Line Drawing Algorithms
Friday, 19 February 2016
Information Technology Project Management (ITPM) - Lecture-1 Introduction
Information Technology Project Management (IPM)
Lecture 1: Introduction to Project Management
Discover the essentials of Information Technology Project Management in this expansive guide for MPhil (IT) students. Learn foundational concepts, project processes, digital transformation impacts, and practical best practices with actionable steps for success. Includes FAQs, transition-rich explanations, and insights for those embarking on IT project management studies and careers.
Sunday, 14 February 2016
List of Ideas and Topics for Final Year Project
List of my Ideas and proposed Topics for Final Year Project
These topics are general ideas and can be further enhanced or modified as per students expertise. Most of these ideas are research based topics, meaning student will have to do some research work (Guided by me, of-course) and then they will be helped and guided to write a Research Paper/Article. This article will be published and converted into their thesis chapters.
Wednesday, 10 February 2016
Artificial Intelligence - Chapter 2 - Intelligent Agents: The Architects of Action
Artificial Intelligence - Chapter 2 - Intelligent Agents: The Architects of Action
Intelligent Agents
Welcome back, future AI pioneers! I'm Prof. Dr. Zeeshan Bhatti, and this is Zeeshan Academy. I hope you're still buzzing from our first lecture, where we asked the big questions: What is AI? and Why does it matter? We landed on a powerful central idea: the rational agent.
Monday, 8 February 2016
Wednesday, 3 February 2016
C++ Graphics Programming Tutorial: Getting Started with Shapes and Colors
Graphics Programming Using C++ - Lab Handout 1 Computer Graphics (ITEC-613 & SENG-613)
Instructor: Dr. Zeeshan Bhatti
Welcome, future graphics programmers! This tutorial will guide you through the fundamentals of graphics programming using C++ and the Borland Graphics Interface (BGI). By the end of this lab, you'll be creating various shapes and understanding how to work with the graphics coordinate system.
