Saturday, 23 April 2016

Risk Management in IT Project Management: Concepts, Steps, and Strategies (Chapter-5)

Understanding Risk Management in IT Projects: A Complete Chapter 5 Guide

Risk Management sits at the heart of IT Project Management because every project carries uncertainty. While planning gives us structure, reality always brings surprises. Some events help the project, others derail it, and many arrive without warning. This chapter breaks down how to recognize, assess, and manage risks so your project stays controlled, predictable, and aligned with its goals. Since risk management is proactive by design, understanding it deeply allows you to lead IT projects with confidence and far fewer surprises.

IT Project Management - Resource Plan and Cost Estimation (Chapter-4)

IT Project Management: Chapter 4 Resource Plan and Cost Estimation

A project schedule becomes meaningful only when the required resources are identified, committed, and aligned with the planned activities. Chapter 4 of IT Project Management focuses on creating a Resource Plan and developing accurate Cost Estimates—two pillars that transform a simple activity list into a realistic, executable project strategy.

Tuesday, 19 April 2016

Computer Graphics Hands-On Lab: Implementing 2D Transformations in C++


Computer Graphics Hands-On Lab: Implementing 2D Transformations in C++ 

By: Dr. Zeeshan Bhatti


Solving 2D Transformation problem in Computer Graphics | 2D Translate Rotate Matrices Problem 🎮10

Artificial Intelligence: Chapter 5 - Machine Learning - The Art of Learning from Experience

Artificial Intelligence: Chapter 5 - Machine Learning - The Art of Learning from Experience


Hello and welcome back, everyone! Professor Zeeshan Bhatti here from Zeeshan Academy. We've come a long way. We've built agents that can search for solutions and reason with knowledge. But until now, their intelligence was largely hand-crafted. We, the programmers, had to provide the rules, the facts, and the heuristics.

Artificial Intelligence: Chapter 4 - Introduction to Knowledge Base Systems

Artificial Intelligence: Chapter 4 

Introduction to Knowledge Base Systems

Welcome back, class! Professor Zeeshan Bhatti here from Zeeshan Academy. In our last chapter, we equipped our agents with the power of problem-solving and search, allowing them to navigate state spaces and find paths to their goals. But those agents were a bit... naive. They viewed the world in simple, atomic chunks without any real understanding.

Sunday, 17 April 2016

Computer Graphics, Chapter 4: The Magic of 2D Geometrical Transformations

Computer Graphics, Chapter 4: The Magic of 2D Geometrical Transformations

By: Prof. Dr. Zeeshan Bhatti

2D Transformation in Computer Graphics | 2D Translate Rotate object in Computer Graphics 🎮09

Welcome back, digital creators! Professor Dr. Zeeshan Bhatti here from Zeeshan Academy. Today, we're unlocking one of the most fundamental and visually intuitive concepts in computer graphics: 2D Geometrical Transformations.

Saturday, 16 April 2016

Artificial Intelligence Chapter 3: Problem Solving and Searching - The Agent's Roadmap

Artificial Intelligence Chapter 3: Problem Solving and Searching - The Agent's Roadmap

Meta Description: Master AI Problem Solving and Search in Chapter 3 with Prof. Dr. Zeeshan Bhatti. Understand state space, uninformed search (BFS, DFS), and informed search (A*) to build intelligent, goal-driven agents.
state space graph

Sunday, 10 April 2016

IT Project Management: Project Estimating Techniques and Tools (Chapter-3)

Successful IT projects don’t happen by chance; they emerge from structured planning, precise estimating, and disciplined management. Chapter 3 focuses on the core estimating techniques and essential tools that shape a project from early conception to final implementation. This chapter also explores the contents of a comprehensive project plan and the purpose of maintaining a well-organized project notebook—two indispensable components of professional project management.

Computer Graphics, Chapter 3: Solid Area (Polygon) Filling

Computer Graphics Demystified: Solid Area Polygon Filling and the Inside-Outside Test (Chapter-3)

- By: Prod. Dr. Zeeshan Bhatti

Bresenham Circle Drawing Algorithm in Computer Graphics | Circle Drawing using Algorithm 🎮07 Part-1

Hello and welcome back, future graphics experts! Professor Dr. Zeeshan Bhatti here from 
Zeeshan Academy. Today, we're tackling a fundamental question that sits at the heart of every digital image: How does a computer know which pixels to color inside a shape?