Thursday, 30 January 2014

Maya Video Training ::.. Lesson 2_GUI Basics

Maya Video Training ::.. Lesson 2_GUI Basics (Language Urdu)


 Maya’s interface hasn’t changed much since its conception, probably because the development team at Alias created a functional and easy-to-grasp user interface from the start. In this lecture, we explore the Maya interface by first learning the placement of the most use full buttons and windows and then by using them in a simple step-by-step tutorial.


The Title Bar

The title bar displays the Maya version number, the name of the scene you are working on, and the name of any object you have selected. It also includes standard Minimize and Maximize buttons and a Close button.

The Menu Bar

The menu bar lets you quickly access numerous functions in Maya via pull-down menus. The contents of each pull-down menu give you access to related tools, commands, and settings, and, when available, the menu lists the keyboard shortcuts for executing tools or commands.

Menu Sets

Because Maya has so many menus, they won’t all fit in a single-row menu bar. The Maya interface solves this space problem by partitioning menus in menu sets. A menu set is divided up based on tools and commands related to a particular workflow.

There are five menu sets available in Maya Complete: Animation, Polygons, Surfaces, Dynamics, and Rendering. Maya Unlimited has one additional menu set for Cloth. You can access these menu sets from the menu selector’s drop-down list on the status line, as shown in the illustration. After you have selected a menu set, you will notice that some of the options in the menu bar will change according to the set you chose.

 You can also access these menu sets by pressing keyboard commands, or hot keys, as shown below.

You can also choose a menu set by pressing the H key while you hold down the left mouse button in the view window. A marking menu will appear, containing each menu set, as shown in

HOT KEY      MENU SET
    F2                Animation
    F3                Polygons
    F4                Surfaces
    F5                Dynamics
    F6                Rendering

The Status Line

The status line includes valuable tools you can use while you are working, such as selection masks, snapping modes, and a rendering button. We will explore
some of these tools and buttons in the tutorial later in this chapter. We’ll use
others throughout the book. Figure 2-4 shows arrangements of useful buttons on the status line.


The Video Lecture


In this Lecture we learn the basic User Interface of Maya in Urdu Language.

Wednesday, 29 January 2014

Adobe Photo Shop 7.0

Adobe Photo Shop 7.0 (Urdu Tutorial) 

By Arshman Saleem

source (http://arshmansaleem.blogspot.com/p/adobe-photo-shop-70.html)

Introduction to Photoshop

Photoshop is unlike other common software interfaces which emulate virtual typewriters or graphing paper. Photoshop creates an artist's virtual studio/darkroom. When you open the program you see a toolbox on the left with tools you will use to manipulate your images, and on the right, a white square which is your "canvas" or work area. The gray area surrounding the canvas is not part of your image, but only defines its edges.

With Adobe Photoshop, the premiere program for digital image manipulation, you can create the highest quality images for print (photos for magazines, or illustrations) or for the Web.

This introduction to Photoshop discusses basic program features and functions such as menus and toolbars, file extensions, and introduces basic image adjustments.



Format: Notice there are several formats to choose from when saving a document. We will look at a few of them.

Image File formats

 
TIFF (*.TIF/*.TIFF) – Tagged Image File Format – is the most widely supported format used for storing bit-mapped images. Every program that understands graphics languages understands (tagged image file format .tif/.tiff).

CompuServe GIF (*.GIF) – Graphics Interchange Format – a graphic format supported on the Web. Two things to be aware of about GIF:  
  • The .gif format only supports 256 colors (so it is useful for images with only a few distinct colors), and  it uses lossless compression – meaning no data is lost (but it only reduces space needed by approximately 50%).


JPEG (*.JPG /*.JEPG) – Joint Photographic Experts Group – another graphic file format supported on the Web. Two things to be aware of about JPG:
  • .jpg images support 16 million colors (so this format is best suited for photographs and complex graphics), and it uses lossy compression – meaning some data is lost (in an attempt to eliminate unnecessary information).
BMP (*.BMP/*.RLE/*.DIB) – Bit-Mapped – the graphics format that all Windows operating systems use. (For example, if you want a picture be used as wallpaper, it needs to be saved as .BMP.
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Tuesday, 28 January 2014

Maya Video Training ::.. Lesson 1_ Introduction

Maya Video Training ::.. Lesson 1_ Introduction (Language Urdu)

Maya is not only one of the most powerful 3D software packages available, it’s one of the most complicated. The possibilities are as limitless as the paths to get to them. This maze of tools can be very difficult to traverse for those looking to begin “high-end 3D” work. I think your guides, Tom and Shin, will make this journey much easier. I met Tom when he was my student. I was still with Industrial Light & Magic, and Tom was just beginning his 3D work. Along with a handful of other students, we began to work on projects that required us to approach the work not from a student or teacher perspective, but as a production artist. While this may seem like a subtle difference, production is a completely different world. The saying, “The map is not the territory” perfectly describes the 3D market. So many things seem to make sense in theory and work in isolated cases, but they quickly fall apart under the weight of the “Real World.”
 
When thinking about graphics, production, or life in general, this is one of the most important things to remember. We often think of learning as a set of skills, a collection of “tricks up our sleeve.” Many classes and books provide many of these tidbits. But this rarely leads us to a profound understanding of our art that truly provides a foundation for inspiring work. Small problems become days of 
frustration or failure. We follow what we are “supposed” to do for weeks when the most effective, and often unconventional, solution is only days away.
 
The key is to understand the underlying principles of the process. With these principles in mind, one has the agility to handle the issue at hand with a solid footing and clear vision. Through true understanding of the art in which we are immersed, we can have a bird’s-eye view of the process to help us make intelligent and grounded decisions.
{by: Alex Lindsay }

What is MAYA

Maya is the state-of-the-art, industry- standard application that is widely used for
3D modeling, animation, and effects. Users of the program produce content for film and television production, video game development, architectural design, and web and print production.

Maya is a culmination of technologies created by some of the most prominent computer graphics developers of the past two decades. It is the largest commercial computer application ever written, with levels of complexity and functionality exceeding other high-end 3D animation packages.

Maya Video Lesson

If you’ve gone to the movies lately or played a video game on an Xbox system or Wii, you are familiar with the types of animation that Maya can produce. Maya is currently the industry-standard application for producing animation and effects for film, television, video games, and the Internet. This book was written to demonstrate how the program works and how it is used to produce content for these industries.
 
Not so many years ago, access to Maya by someone outside of the animation industry was limited. The software cost tens of thousands of dollars and the hardware required to run it was just as expensive. Attending a school was just about the only option for anyone interested in learning about this exciting new technology.
 
In this lesson I briefly discuss what is Maya, Where, Why and How Maya is used in industry. The lecture has been recorded in Urdu language so that the local students can easily understand and follow the training session.

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