Saturday, 23 April 2016

IT Project Management: Chapter 5 Risk Management

IT Project Management: Chapter 5 

Risk Management

Risk
Uncertain or chance events that planning can not overcome or control.
 

Risk Management

A proactive attempt to recognize and manage internal events and external threats that affect the likelihood of a project’s success.
What can go wrong (risk event).
How to minimize the risk event’s impact (consequences).
What can be done before an event occurs (anticipation).
What to do when an event occurs (contingency plans).

Risk Management’s Benefits

A proactive rather than reactive approach.
Reduces surprises and negative consequences.
Prepares the project manager to take advantage of appropriate risks.
Provides better control over the future.
Improves chances of reaching project performance objectives within budget and on time.

Managing Risk

Step 1: Risk Identification
Generate a list of possible risks through brainstorming, problem identification and risk profiling.
Macro risks first, then specific events

Step 2: Risk Assessment
Scenario analysis for event probability and impact
Risk assessment matrix
Failure Mode and Effects Analysis (FMEA)
Probability analysis
Decision trees, NPV, and PERT
Semiquantitative scenario analysis

Step 3: Risk Response Development
Mitigating Risk
Reducing the likelihood an adverse event will occur.
Reducing impact of adverse event.
Avoiding Risk
Changing the project plan to eliminate the risk or condition.
Transferring Risk
Paying a premium to pass the risk to another party.
Requiring Build-Own-Operate-Transfer (BOOT) provisions.
Retaining Risk
Making a conscious decision to accept the risk.

Download: https://www.scribd.com/doc/310174502/IT-Project-Management-Chapter-5-Risk-Managemnt

IT Project Management: Chapter 4 Resource Plan and Cost Estimation

IT Project Management: Chapter 4 Resource Plan and Cost Estimation

Assigning Resources

A schedule is not complete until all the resources necessary to complete the project have been committed or assigned.
  • Non-Labor Resources
  • Lab time
  • Facilities
  • Prototype parts/systems
  • Equipment
  • Materials

The Resource Problem

Resources and Priorities, Project network times are not a schedule until resources have been assigned.The implicit assumption is that resources will be available in the required amounts when needed. Adding new projects requires making realistic judgments of resource availability and project durations.Cost estimates are not a budget until they have been time-phased.

Resource Smoothing (or Leveling)
Involves attempting to even out varying demands on resources by using slack (delaying noncritical activities) to manage resource utilization when resources are adequate over the life of the project.

Resource-Constrained Scheduling
The duration of a project may be increased by delaying the late start of some of its activities if resources are not adequate to meet peak demands.

Types of Project Constraints

Technical or Logic Constraints
Constraints related to the networked sequence in which project activities must occur.
Physical Constraints
Activities that cannot occur in parallel or are affected by contractual or environmental conditions.
Resource Constraints
The absence, shortage, or unique interrelationship and interaction characteristics of resources that require a particular sequencing of project activities
Kinds of Resource Constraints
People, materials, equipment


Download: https://www.scribd.com/doc/310174497/IT-Project-Management-Chapter-4-Resource-Plan-and-Cost-Estimation

Tuesday, 19 April 2016

Computer Graphics Hands-On Lab: Implementing 2D Transformations in C++


Computer Graphics Hands-On Lab: Implementing 2D Transformations in C++ 

By: Dr. Zeeshan Bhatti


Solving 2D Transformation problem in Computer Graphics | 2D Translate Rotate Matrices Problem 🎮10

Artificial Intelligence: Chapter 5 - Machine Learning - The Art of Learning from Experience

Artificial Intelligence: Chapter 5 - Machine Learning - The Art of Learning from Experience


Hello and welcome back, everyone! Professor Zeeshan Bhatti here from Zeeshan Academy. We've come a long way. We've built agents that can search for solutions and reason with knowledge. But until now, their intelligence was largely hand-crafted. We, the programmers, had to provide the rules, the facts, and the heuristics.

Artificial Intelligence: Chapter 4 - Introduction to Knowledge Base Systems

Artificial Intelligence: Chapter 4 

Introduction to Knowledge Base Systems

Welcome back, class! Professor Zeeshan Bhatti here from Zeeshan Academy. In our last chapter, we equipped our agents with the power of problem-solving and search, allowing them to navigate state spaces and find paths to their goals. But those agents were a bit... naive. They viewed the world in simple, atomic chunks without any real understanding.

Sunday, 17 April 2016

Computer Graphics, Chapter 4: The Magic of 2D Geometrical Transformations

Computer Graphics, Chapter 4: The Magic of 2D Geometrical Transformations

By: Prof. Dr. Zeeshan Bhatti

2D Transformation in Computer Graphics | 2D Translate Rotate object in Computer Graphics 🎮09

Welcome back, digital creators! Professor Dr. Zeeshan Bhatti here from Zeeshan Academy. Today, we're unlocking one of the most fundamental and visually intuitive concepts in computer graphics: 2D Geometrical Transformations.

Saturday, 16 April 2016

Artificial Intelligence Chapter 3: Problem Solving and Searching - The Agent's Roadmap

Artificial Intelligence Chapter 3: Problem Solving and Searching - The Agent's Roadmap

Meta Description: Master AI Problem Solving and Search in Chapter 3 with Prof. Dr. Zeeshan Bhatti. Understand state space, uninformed search (BFS, DFS), and informed search (A*) to build intelligent, goal-driven agents.
state space graph

Sunday, 10 April 2016

IT PROJECT MANAGEMENT: Chapter 3_ Project Estimating Techniques and Tools

IT PROJECT MANAGEMENT

Project Estimating Techniques and Tools

Chapter 3

ITPM Process

PROJECT PLAN CONTENTS

In this chapter we will be discussing Statement of work (SOW), Work breakdown structures (WBS), Responsibility assignment matrices, Project schedule, Resource plans/histograms, Budget, Risk management plan, Communications plan, Quality plan, Verification and validation plan.

PROJECT NOTEBOOK

  • Project Pre-plan
    • Background information
    • Customer data
    • Third-party data (vendors, suppliers, etc.)
  • Project Plan
    • Statement of Work (SOW)
    • Work Breakdown Structure (WBS)
    • Organization/responsibility charts
    • Schedule data
    • Budget/capital plan
    • Risk management
  • Project Implementation
    • Meetings (agenda/minutes)
    • Team/management/customer/third party progress reports
    • Customer change requests/decision matrix issue resolution forms/reports

  • Project Close-out
    • Final evaluation of measurable success indicators
    • Close-out meeting (agenda/minutes)
    • Final project report
    • Reference letters
    • Lessons learned
  • Project Administration
    • Contractual documents
    • Invoices
    • Expenses
    • Correspondence
    • Contact log 

      Further in this chapter we will be discussing each of the components regarding a project planning and management. All these are necessary features to design a successful project. 
ITPM Road Map


IT Project Management - Chapter 3 Project Estimating Techniques and Tools

Computer Graphics, Chapter 3: Solid Area (Polygon) Filling

Computer Graphics Demystified: Solid Area Polygon Filling and the Inside-Outside Test (Chapter-3)

- By: Prod. Dr. Zeeshan Bhatti

Bresenham Circle Drawing Algorithm in Computer Graphics | Circle Drawing using Algorithm 🎮07 Part-1

Hello and welcome back, future graphics experts! Professor Dr. Zeeshan Bhatti here from 
Zeeshan Academy. Today, we're tackling a fundamental question that sits at the heart of every digital image: How does a computer know which pixels to color inside a shape?

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