Wednesday, 19 February 2014

Maya Tutorial :: Lesson 8: Modeling an LCD - Mastering Polygon Components & Tools

Maya Tutorial ::.. Lesson 8_ Modeling an LCD using Polygon Modelling Technique


Welcome back, everyone! We've built temples and planets, getting comfortable with the idea of polygons. But now, it's time to get surgical. Today, we move from stacking Lego bricks to carving digital marble. We're going to model a modern LCD monitor, and in doing so, we will unlock the true power of Polygon Modelling Technique.

How to Model a LCD Screen in Autodesk Maya | Polygon Modeling Technique Extrude Bevel Tool| Lesson 8

This is where you transition from a beginner to a modeler. We're going to dissect a polygon down to its very atoms—its vertices, edges, and faces—and use them as our primary tools. So, fire up Maya, and let's build something sleek and professional.

Maya Tutorial :: Lesson 7: Polygons vs. NURBS - Choosing Your 3D Building Blocks

Maya Tutorial ::.. Lesson 7_ Polygons and NURBS 

Alright, crew, strap in! We've built our temple and gotten our hands dirty with polygons. But now, it's time to answer a question that has puzzled new 3D artists for decades: what's the real difference between Polygons and NURBS?

Understanding MAYA Surface NURBS & Polygon Geometry Types | Mesh Types in Autodesk Maya \ Lesson-7


Think of it this way: if 3D modeling were carpentry, Polygons would be like working with Lego bricks—incredibly flexible, easy to stack and connect. NURBS, on the other hand, would be like working with a potter's wheel—perfect for creating smooth, flowing, and perfectly curved forms.

Maya Tutorial :: Lesson 5: Mastering the Maya Toolbox - Your Digital Swiss Army Knife

Maya Tutorial :: Lesson 5: Mastering the Maya Toolbox - Your Digital Swiss Army Knife

Unlock the power of the Maya Toolbox! Lesson 5 of our full course gives an in-depth guide to the Select, Move, Rotate, Scale, and hidden tools that are the foundation of all 3D work in Autodesk Maya.

The toolbox, shown in Figure below, contains shortcuts to the most commonly used tools for all workflows.

Saturday, 15 February 2014

Lesson 6: Temple Modelling - Your First Step into 3D Architecture

Maya Tutorial :: Lesson 6: Temple Modelling - Your First Step into 3D Architecture

Welcome back, architects of the digital world! Over the past few lessons, we've mapped the territory, learned our tools, and understood how to create basic objects. Now, it's time to put all of that theory into practice. Today, we're rolling up our sleeves and starting our most exciting project yet: Polygon Modelling our very first structure—a classic, timeless temple.



This isn't just about following steps; it's about learning a mindset. We are going to begin our modeling adventures by thinking like builders. We'll take simple shapes and, through the magic of polygons, assemble them into something complex and beautiful.

Tuesday, 4 February 2014

Maya Tutorial :: Lesson 4: Creating Objects & Mastering Your Workflow

Maya Tutorial::.. Lesson 4_Creating Objects in Maya 

Master the fundamentals of creating objects in Maya! Lesson 4 of our full course covers Polygons, NURBS, Subdiv surfaces, and the crucial pre-production workflow that every 3D artist must know.

Welcome back, future 3D artists! I hope you’ve been practicing your navigation and basic transforms from the previous lessons, because today we’re moving onto one of the most exciting parts: creating objects in Maya.

Autodesk Maya User Interface | MAYA UI Tutorial | #Maya Full Course in Urdu Lesson-3

Maya Video Training ::.. Lesson 3_Maya Viewport (Language Urdu)

Autodesk Maya User Interface | MAYA UI Tutorial | #Maya Full Course in Urdu L#2

The Workspace

The Workspace is composed of one or more view panels used to access different parts of the user interface. By default, only one panel is displayed when you start up Maya. This is the Perspective view, which is shown back in Figure 2-1. Figure 2-8 shows the Maya UI with three panels loaded: the Perspective view, the Hypergraph, and the Graph Editor. The Channel Box appears on the right side of the UI. This type of window layout may suit the needs of an animator pretty well.

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