Saturday, 15 February 2014

Maya Video Training ::.. Lesson 6_ Temple Modelling (Language Urdu)

Maya Video Training ::.. Lesson 6_ Temple Modelling (Language Urdu)

Polygon Modelling

 We are going to begin our modeling adventures in this book by modeling in polygons. In the past, polygonal modeling techniques were used to create rigid, or hard-edged, models for architecture and similar projects. Polygons have always been the standard geometry type used in the gaming industry for modeling both characters and environments. Due to technological advancements in polygonal and texturing toolsets, as well as a computer’s ability to handle large data sets, polygonal modeling has made its way into, and is now prevalent in, the film industry, previously dominated by NURBS modeling. This lecture presents the basics of polygonal modeling and starts you on your way to building creatures, castles, city streets, and more.

Basics of Polygonal Modeling

Polygons are the building blocks of 3D modeling. Just as atoms are the basis of all matter in the universe, polygons are the smallest renderable units that make up a 3D model. Just as atoms can be broken down into smaller particles, a single polygon can be broken down into smaller components. At its most basic level, a polygon is a triangular-shaped face defined by three vertices that are connected by three edges. Any 3D model that you render inside of Maya is made up of polygons,


In This Lesson We Learn how to create a simple Temple in Maya using basic primitive shapes and objects,


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