Tuesday, 4 February 2014

Maya Video Training ::.. Lesson 4_Creating Objects in Maya (Language Urdu)

Maya Video Training ::.. Lesson 4_Creating Objects in Maya (Language Urdu)

Although the 3D production technology, Maya included, attempts to provide solutions to these order-of-operations issues, it is best to avoid them altogether by being educated on how every- thing fits together before you begin production. It is crucial that every single element in a 3D production—be it modeling, rigging, animation, or lighting—not attempt to outdo or become more prevalent than the others. Rather, all elements of production should make the best effort to support each other. The most successful productions are those for which the technology aids in clearly communicating a story.

Figure 1 (below) shows a block diagram of a general production pipeline used in many movie studios today. While individual studios handle everything a little bit differently, all of them follow this same general path.

In general, a good workflow should begin with a story. It becomes more and more evident everyday that just because our culture is blessed with all of this amazing technology, realizing its potential is impossible without great ideas for how to use it. Once a story is defined, the design of every element must be developed. It is very common that the design and story feed back on one another, exposing new possibilities and pushing the visual design further. This whole process falls under the preproduction phase of a production pipeline.



In this Tutorial we learn how to create Objects in Maya. We Discuss polygon, NURBS and Subdiv object type and its properties.

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