Wednesday, 10 February 2016

Artificial Intelligence - Chapter 2 - Intelligent Agents: The Architects of Action

Artificial Intelligence - Chapter 2 - Intelligent Agents: The Architects of Action

Intelligent Agents

What is Artificial Intelligence | Basics of Artificial Intelligence | Introduction to AI | Lecture 3

Welcome back, future AI pioneers! I'm Prof. Dr. Zeeshan Bhatti, and this is Zeeshan Academy. I hope you're still buzzing from our first lecture, where we asked the big questions: What is AI? and Why does it matter? We landed on a powerful central idea: the rational agent.

Now, it's time to roll up our sleeves and make that notion concrete. If Chapter 1 was the "why," then Chapter 2 is most definitely the "what." Specifically, we're going to dissect the very building blocks of AI: Intelligent Agents.

In this chapter, we will see that the concept of rationality isn't just a philosophical idea; it can be applied to a vast array of agents operating in any environment imaginable. Our plan, therefore, is to use this concept as a foundation to develop a set of design principles for building successful agents—systems that can truly be called intelligent.

Anything that can be viewed as perceiving its environment through sensors and acting upon that environment through its effectors or actuators to maximize progress towards its goals.
 

So, let's begin with the most fundamental question.

What Exactly is an (Intelligent) Agent?

Think of an agent as the "doer," the entity at the heart of any AI system. Formally defined, an agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators to maximize its progress toward goals.

This simple, yet profound, idea is universal. Let me give you some tangible examples:

  • A Human Agent: You are an agent! Your sensors are your eyes, ears, and other sensory organs. Your actuators are your hands, legs, and vocal tract. You perceive the world, process that information, and act to achieve your goals, like picking up a cup of coffee.

  • A Robotic Agent: Imagine a warehouse robot. Its sensors might include cameras and infrared range finders to see its surroundings. Its actuators are the various motors that control its wheels and grippers. Its goal? To navigate the warehouse and pick up packages without crashing.

  • A Software Agent: Consider a web crawler or a chatbot. Its sensory input is keystrokes, file contents, and incoming network packets. It acts on its environment by displaying data on a screen, writing files, or sending out network packets. Its goal could be to find the most relevant information for your search query.

The key takeaway here is that agency is defined by this perpetual cycle: Sense -> Think -> Act. This is the core loop of intelligence we will be studying.

The Agent-Environment Interaction: A Symbiotic Relationship

To understand an agent, you must first understand its environment. They are two sides of the same coin, locked in a continuous feedback loop. The agent sends actions to the environment, and the environment responds by presenting new perceptual inputs to the agent.

Consequently, the design of a successful agent is deeply intertwined with the nature of its environment. For instance, an agent designed to play chess operates in a very different world from an agent designed to drive a car. This leads us to a crucial step: categorizing environments.

A Crude but Useful Categorization of Environments

Why do we need to categorize environments? Because the properties of an environment dictate the complexity of the agent we need to build. Let's break down these properties:

  1. Fully Observable vs. Partially Observable:

    • fully observable environment is one where the agent's sensors give it access to the complete state of the environment at all times. Chess is a great example—you can see the entire board.

    • Conversely, a partially observable environment is one where the agent only has limited or noisy sensor data. Self-driving cars operate here; they can't see what's behind a building or exactly what another driver is thinking.

  2. Deterministic vs. Stochastic:

    • In a deterministic environment, the next state is entirely determined by the current state and the agent's action. Chess is mostly deterministic—your move has a guaranteed outcome.

    • In a stochastic environment, there is an element of randomness or uncertainty. The outcome of an action is not 100% predictable. Driving is highly stochastic—a child might run into the street, or the car in front might brake suddenly.

  3. Episodic vs. Sequential:

    • An episodic environment breaks down into independent "episodes." Each action and its perception are self-contained. Think of an AI that checks for defects on an assembly line. Each product is a new episode; a mistake on one doesn't affect the next.

    • sequential environment, on the other hand, involves a long chain of actions where decisions made now can have long-term consequences. Playing a game of chess or managing an investment portfolio are sequential tasks.

  4. Static vs. Dynamic:

    • static environment remains unchanged while the agent is "thinking." A crossword puzzle is static.

    • dynamic environment changes while the agent is deliberating. The real world is dynamic—if a self-driving car takes too long to decide whether to turn, the situation has already evolved.

  5. Discrete vs. Continuous:

    • discrete environment has a finite number of distinct states and actions. Chess, again, is discrete (a finite board with a finite number of moves).

    • continuous environment, like driving, has an infinite number of possible states (positions, velocities) and actions (turning the steering wheel by 1.5 degrees vs. 1.6 degrees).

Why does this matter? Because identifying these properties helps us choose the right agent design. A simple agent might work in a fully observable, deterministic, episodic environment. However, a complex, dynamic, and stochastic environment demands a much more sophisticated agent.

The Goal: Defining Rational Agent Behavior

This brings us back to our core principle from Chapter 1: rationality. We don't just want any agent; we want a rational agent.

So, what is rational behavior? It is the behavior that maximizes the agent's performance measure. Notice I didn't say "achieves the goal." This is a subtle but critical distinction.

For example, a rational vacuum cleaner agent's performance measure might be the amount of clean floor over a period of time. If it has to choose between cleaning a already-clean spot twice or a dirty spot once, the rational action is to clean the dirty spot to maximize overall cleanliness. It's not about following a pre-programmed path; it's about making the optimal decision based on its perception to maximize its performance.

The Blueprint: Agent Structure and Types

Now for the engineering part. How do we actually build the "Think" part of the Sense-Think-Act loop? We start with some basic "skeleton" agent designs, which we will flesh out throughout this course.

Let's explore the primary types of agents, moving from simple to complex:

  1. Simple Reflex Agents:

    • These are the simplest kind. They act based on the current percept, with no memory of the past.

    • How they work: They use condition-action rules: IF (condition is true) THEN (do this action). For example, IF (car-in-front-is-braking) THEN (initiate-braking).

    • Limitation: They are brittle in partially observable environments. What if the "braking" light is dirty and you can't see it? The agent would fail.

  2. Model-Based Reflex Agents:

    • These agents are a significant upgrade because they maintain an internal state.

    • How they work: They use a model of the world—an internal representation—to track aspects of the world that aren't directly observable in the current percept. For instance, even if the agent doesn't currently see the car in front, its internal model "knows" the car is there based on past percepts. This allows them to handle partial observability much more effectively.

  3. Goal-Based Agents:

    • These agents take the model-based concept further by also having a goal. They don't just know the current state of the world; they know what state they want to achieve.

    • How they work: They consider future possibilities. "What will happen if I do action A? Does it get me closer to my goal?" This involves search and planning, which are core AI techniques we'll cover later. A chess-playing agent is inherently goal-based (the goal is checkmate).

  4. Utility-Based Agents:

    • Goals are great, but they are often binary—either you achieve them or you don't. In the real world, we often have multiple, conflicting goals with varying degrees of "goodness."

    • This is where utility-based agents shine. They have a utility function that measures the "happiness" or desirability of a state. A rational utility-based agent doesn't just aim for a goal; it aims for the best possible outcome according to its utility function. For example, a self-driving car's goal is to get you to your destination, but its utility function would also prioritize safety, fuel efficiency, and comfort, making optimal trade-offs between them.

Conclusion: Laying the Foundation for Intelligent Systems

And there you have it—the fundamental blueprint of Intelligent Agents. We've moved from an abstract concept of rationality to a concrete understanding of how agents interact with their environments, how we classify those environments, and the basic architectural patterns we use to build agents of increasing sophistication.

Remember, the journey from a simple reflex agent to a utility-based agent is a journey towards greater intelligence and adaptability. These "skeleton" designs are our starting point. In the coming chapters, we will put meat on these bones, diving deep into the algorithms for search, logic, and learning that bring these agents to life.

This is where the real engineering of intelligence begins. You are now learning not just what AI is, but how to build it.


Instructor: Prof. Dr. Zeeshan Bhatti
YouTube Channel: "Zeeshan Academy" (https://www.youtube.com/@ZeeshanAcademy)

Download Slides: [Artificial Intelligence: Chapter 2 Week 2 and 3] (Link would be active here)


7 comments:

  1. Respected Sir notes are not be downloaded.Every one is worried about this problem.So kindly solved the problem.ThankS.

    ReplyDelete
    Replies
    1. Dear Brother, I have checked and updated the link, please try again. Or you can use the following link to download
      http://www.scribd.com/doc/298873714/Artificial-Intelligence-Chapter-2-Week-2-and-3

      Delete
  2. Most Honorable Sir i am facing same problem.Sir if you allow me can i take it from you personally.?

    ReplyDelete
    Replies
    1. Yes sure, alternatively you can watch the class video lecture at my YouTube channel.

      Delete
    2. Brother, you just need to sign-in with your Gmail/Google ID. Alternately you can download the files from following site as well.
      https://sites.google.com/site/drzeeshanacademy/artificial-intelligence

      Delete
  3. Still Not Able to download files Sir There is Some kind of payment Forms

    ReplyDelete
    Replies
    1. Brother, there is no payment required to download the form, you just need to sign-in with your Gmail/Google ID. Alternately you can download the files from following site as well.
      https://sites.google.com/site/drzeeshanacademy/artificial-intelligence

      Delete

Featured post

👉 🔥 Master Full Stack Web Development | Week-1 Lecture-1 - HTML & Frontend vs Backend, Dr. Zeeshan Bhatti

  Hey there, future coders! Welcome to the most exciting journey of your life. I'm  Dr. Zeeshan Bhatti  from  Zeeshan Academy , and you...