ITEC-612 Computer Graphics
Assignment
(Morning and Evening)
Instructions:
1. The Assignment is to be submitted in Group.2. Not more than 4 in a group, preferably form same group as your Final Year Project Group.
3. Last Date of Assignment submission : Friday, 3rd JUNE, 2016 12:00Noon
4. Assignment has to be submitted via Email to zeeshan.bhatti@usindh.edu.pk with your group ID in Subject of email.
5. Do not copy-paste material from Internet, as your assignment will be checked for plagiarism.
6. Before submission you can use the following websites to check for duplicated/copied/plagiarised text in your assignment.
a. http://www.dustball.com/cs/plagiarism.checker/
b. http://www.duplichecker.com/c.
c. http://www.articlechecker.com/
d. http://www.plagscan.com/seesources/analyse.php
This Assignment is of 10 Marks:
Please note the assignment Topic of each group. For each topic you have to search and write a report explaining various aspects such as
Introduction, Technical Background / History, Types, Techniques, Algorithms etc.
TIP: Use the following websites to search. Try avoiding using only Huzart Google.
- www.scholar.google.com
- www.researchgate.com
- www.academia.edu
- http://academic.research.microsoft.com/
Assignment Morning Session:
Project ID
|
Topic Name
|
ITM-01
|
Virtual Humans
|
ITM-02
|
Virtual Humans in Games
|
ITM-03
|
Procedural Graphics
|
ITM-04
|
Procedural Modelling
|
ITM-05
|
Types of Animation
|
ITM-06
|
Procedurally Generated Trees
|
ITM-07
|
Augmented Reality
|
ITM-08
|
Virtual Reality
|
ITM-09
|
Mobile Based Augmented Reality
|
ITM-10
|
3D Character Animation
|
ITM-11
|
Human Motion through Motion Capture
|
ITM-12
|
Horse Motion through Programming
|
ITM-13
|
Procedurally generated Animation
|
ITM-14
|
Face Animation
|
ITM-15
|
Generating Facial Expression Procedurally
|
ITM-16
|
Procedural motion in Games
|
ITM-17
|
Expressive Speech Animation
|
ITM-18
|
Facial Animation Design
|
ITM-19
|
Face Motion Capture
|
ITM-20
|
Real-Time 3D Graphics Platforms
|
ITM-21
|
Computer Graphics using OpenGL
|
ITM-22
|
Computer Graphics Using DirectX
|
ITM-23
|
2D Transformation
|
ITM-24
|
3D Transformation
|
ITM-25
|
Key frame Animation
|
Assignment Evening Session:
Project ID
|
Topic Name
|
ITE-01
|
2D Character Animation
|
ITE-02
|
Procedural Animation of Humans
|
ITE-03
|
Procedurally generated modelling of Cars
|
ITE-04
|
Motion Capture
|
ITE-05
|
Quadruped Procedural Motion
|
ITE-06
|
Procedural Lip Synchronization
|
ITE-07
|
Types of Facial Expression
|
ITE-08
|
Procedurally / programmatically generated Face Animation
|
ITE-09
|
Virtual Reality and Real world
|
ITE-10
|
3D Graphics and Properties
|
ITE-11
|
Procedurally generated Buildings
|
ITE-12
|
Virtual Tours
|
ITE-13
|
Animated Story Telling
|
ITE-14
|
3D Transformation using Homogenous Matrices
|
ITE-15
|
Path follow Animation
|
ITE-16
|
Footprint Based Animation Techniques
|
ITE-17
|
Augmented Reality for Commercial Use
|
ITE-18
|
Animating Characters through Generating Footprints
|
ITE-19
|
Hierarchical Kinematic based Animation
|
ITE-20
|
Computer Graphics using Open Dynamic Engine (ODE)
|
ITE-21
|
Augmented reality for School Education
|
ITE-22
|
3D Animation using Open Dynamic Engine
|
ITE-23
|
Animation of Multi legged characters
|
ITE-24
|
Types and Techniques of Animation
|
ITE-25
|
Virtual Environments
|
ITE-26
|
3D Virtual interactive worlds
|
ITE-27
|
Difference between Virtual Reality and Augmented Reality
|
Make a shortlist of the possible software you could buy. Before you buy graphics software, it is also ideal if you would list all the potential products and brands you can choose from.Adobe CS6 Design & Web Premium
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